BAKAN, U.; BAKAN, U. Examining the uncanny valley effect in virtual character design for digital games. Journal of Print and Media Technology Research, [S. l.], v. 10, n. 2, p. 119–132, 2021. Disponível em: https://jpmtr.org/index.php/journal/article/view/26. Acesso em: 24 oct. 2021.